After years of reading about game development, I finally got my hands dirty and recently released my first iPhone/iPad/iPod-Touch game "Bring Me Down", a 3D physics puzzle game, powered by the Unreal Engine 3, using the Unreal Engine's development's kit (UDK).
I've started experementing with 3D programs about 15 years ago, and got hooked to the world of computer graphics ever since, I started working proffesionally after graduating from college (Electronics Engineering - Computer Science), and have 8 years of experience in the fields of 3D Cartoon production and broadcast media (TV), I use 3dsMAX, Mudbox, Zbrush, Realflow, Matchmover and synthEyes.
Working for several broadcast channels (TV) helped me master compositing and Motion Graphics using Adobe AfterEffects, I also have very good knowledge of Adobe Photoshop, Adobe Premiere.
